Friday 10/14 - 7 PM - Howling League!
Elvis and I's first Novice agility game. We'll be playing Jacks:
“Jacks”
Based on the children’s game of jacks, with an agility twist.
1. Each dog and handler team will try to score as many as possible in 60 seconds.
2. Time starts when the dog goes through the tire jump. The tire must be completed before going on. There is no fault charged for missing or going around, but you must complete the tire before going on.
3. After completing a “bounce” of tire you may proceed to do ONE obstacle of your choice (the one-sies). Then they must return to the tire, and complete another bounce. Then you can go for TWO obstacles of choice, to earn two your two-sies. Then back to the tire, and you go for three obstacles. This is continued (tire – 4 obstacles – tire – 5 obstacles etc.) until your 60 seconds is up.
4. If the there is a fault during the attempt to earn points, the dog and handler must go back and complete a bounce (tire) before trying that level again.
5. Faults are
a. Missed contacts
b. Knocked bar
c. Repeating the same obstacle during a single level (can’t do jump and back jump for two-sies)
d. Doing more or fewer obstacles than the level the dog is working on.
6. Points will be awarded as follows (no points for weave poles):
a. 1 points for jumps
b. 3 points for tunnels
c. 5 points for aframe and teeter
d. 7 points for dogwalk
7. The dog and handler must successfully complete a level before going to a higher level.
8. Time stops when the dog crosses the finish line.
9. A whistle will blow at 60 seconds. No additional points or faults will be earned for obstacles taken on the way to the finish line after 60 seconds. The clock will continue to run until the dog crosses the finish line. Time is very important in this game, it will break any ties.
This will be challenging, Elvis misses the tire usually at least once a practice. Should be fun!